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Monthly Talk Series: Real-Time and Interactive Graphics

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Unity

Wed, July 31st 2013 @ 7:30pm

brian Unity has hit the mainstream. No longer just for making games, Unity is a powerful development tool that can be used in a number of contexts.

Brian Kehrer, Psyop’s Creative Technologist, talked about using Unity:

  • as a prototyping engine
  • for product development
  • for iOS and Android application development

Screencast

Slides

Download a PDF of Brian's slides

About Brian

Before joining Psyop, Brian co-founded Muse Games in New York City, where he led product design and development, as well as directed gameplay for three titles:

  • Extreme Sledding (PC, iPhone)
  • Guns of Icarus Classic (PC via Steam & Mac App Store)
  • CreaVures (PC via Steam, Mac App Store, etc, iOS, Android)

Brian also produced and directed Guns of Icarus Online, a 32 player online, team-based, competitive airship combat game. He was personally responsible for client side development using Unity, as well as setting product direction and budget.

As a Creative Technologist at Psoyp, Brian looks for ways to use technology to design and build engaging experiences. He works alongside Psyop's directors on a wide variety of projects, including games, apps and interactive experiences for nascent hardware platforms.


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